Resumo

O esporte é considerado um setor de destaque da economia em todo o mundo e pode ser definido em vários ramos de negócios e ponto de vista: por exemplo, esportes competitivos, recreação, preparação física e entretenimento (comentários sobre corrida). Todas essas áreas foram notavelmente transformadas pela tecnologia digital. Nas últimas três décadas, a disciplina informática do esporte tornou-se uma disciplina em crescimento. No mundo conectado de hoje, o uso de tecnologia vestível, análise de big data, mídia social e tecnologia de sensor revolucionou o forma como os esportes são praticados, analisados ​​e aprimorados. Por meio de vários avanços e aplicativos modernos, os atletas profissionais podem obter mais informações sobre seus desempenho, melhorar os métodos de treinamento e elevar suas habilidades. Além disso, os fãs que procuram aplicativos otimizados para celular para oferecer a eles últimas estatísticas sobre os jogadores favoritos; em tempo real, o conteúdo dos bastidores, juntamente com a reação instantânea, de atletas e outros fãs. Eles querem os altos, os baixos, os replays de remix, buscando uma conexão além do jogo e procurando compartilhar a experiência com pessoas que pensam como você fãs no momento (WESTON, 2018). O objetivo deste presente estudo, por um lado, é determinar os entrelaçamentos do esporte e da informação. tecnologia, por outro lado, para mostrar como aumentar a experiência do torcedor com as tecnologias digitais subestimando-as com exemplos práticos. De acordo com a literatura internacional, existem 4 macro áreas que mostram a ligação entre o esporte e a informática: desempenho atlético, clube esportivo, gerenciamento de eventos, experiência do torcedor. Experiência de fãs do Mobil, aumentada (AR) e realidade virtual (VR), big data, mídia social são aquelas tecnologias que até mesmo populares são hoje em dia a fim de melhorar a experiência do torcedor no esporte. 
 

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