Resumo

Physiotherapy and Occupational Therapy are skill-based healthcare courses that require the development of competent and technical skills along with intricate knowledge of the subject and hands-on learning experience for effective and efficient professional development. Over the years the education pedagogy has seen a paradigm shift from traditional teacher-centric approaches to studentcentric overall development approaches. One of the tools to aid this is Educational Gamification. It is the use of game mechanics and strategies (like rules and rewards) or different gaming elements to engage students, stimulate their interests and provide motivation. Although over the past decade, the use of gamification in educational setups has increased there is limited evidence for the utilization of gamification approaches in the educational pedagogy of health sciences courses. This study aimed to do a systematic literature review of research studies that incorporated the Gamification approaches in the curriculum of undergraduate physiotherapy and occupational therapy courses and to visualize their effect on skill development, student motivation, and learning outcomes

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