Resumo

After a systematic review of the existing literature, it was found that using gamification in teaching pedagogy provided better learning outcomes for Undergraduate students of Physiotherapy and Occupational therapy. The commonly used approaches were Kahoot! and Escape Room puzzles that not only promoted active learning of students and better retention but also helped to develop life and problem solving skills. This was seen in outcomes like improved end-term examination, increased student satisfaction and motivation and better clinical understanding. Conclusion: Overall, it was found that gamification had a positive impact on the motivation, learning outcomes, and professional development of students and can be incorporated into the academic curriculum to foster better understanding and improve the practical skills of students.