Divulgaçao do Centro de Documentação e Informaçao Esportiva da Universidade de Leipzig (Alemanha) em parceria com o Centro Esportivo Virtual :

  1. Beetz, M., von Hoyningen-Huene, N., Kirchlechner, B., Gedikli, S., Siles, F., Durus, M. & Lames, M. (2009). ASPOGAMO: Automated sports games analysis models (ASPOGAMO: Automatisierte Sportspielanalyse-Modelle). Int. J. Computer Sci. Sport, 8 (1), 4-12. Zugriff am 24.09.2009 unter http://iacss.org/fileadmin/user_upload/IJCSS_FullPaper/Vol8_Ed1/IJCSS-Volume8_Edition1_Beetz.pdf

    We propose automated sport game models as a novel technical means for the analysis of team sport games. The basic idea is that automated sport game models are based on a conceptualization of key notions in such games and probabilistically derived from a set of previous games. In contrast to existing approaches, automated sport game models provide an analysis that is sensitive to their context and go beyond simple statistical aggregations allowing objective, transparent and meaningful concept definitions. Based on automatically gathered spatio-temporal data by a computer vision system, a model hierarchy is built bottom up, where context-sensitive concepts are instantiated by the application of machine learning techniques. We describe the current state of implementation of the ASPOGAMO system including its computer vision subsystem that realizes the idea of automated sport game models. Their usage is exemplified with an analysis of the final of the soccer World Cup 2006. (Mikrofiche-Nummer: 17803

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